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Game development time

 
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taragem



Joined: 16 Aug 2004
Posts: 16

PostPosted: Oct Sat 09, 2004 11:36 pm    Post subject: Game development time Reply with quote

I know you guys aren't publishing it -- but I have a question about game development time. I was checking out a preview for Dark Matter - The Baryon Project; expected release 2007. Does it really take that long to create a game? Also, by 2007 wouldn't the technology be further ahead than Dark Matter? Inquiring minds want to know. icon_eek.gif

http://www.pixelcage.de/e_games.html

Thanks,
Tara
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My Yager page
http://users4.ev1.net/~taragem/yager.htm
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Adoug



Joined: 31 Oct 2003
Posts: 296
Location: Seatown

PostPosted: Oct Sun 10, 2004 5:59 am    Post subject: Reply with quote

Fable was in development for four years, before its release I believe. Depending on the size, BUDGET, and ambition of a project, yes they can alot of time. It really just depends. Also, using Fable as an example, or even Yager for that matter, we can see that with skilled individuals, the amount of time it takes to make a game wont necassarily make the game graphically inferior to those games made later in the life cycle of a console. I hope this helps. icon_twisted.gif
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Enforcer #41



Joined: 20 Oct 2004
Posts: 15

PostPosted: Oct Wed 20, 2004 11:59 pm    Post subject: Reply with quote

When developers are making a game, and the time that goes by when making it, new technology keeps coming around each year. Do they take advantage of it when it comes around, or do they stick with what they started to begin with?
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Adoug



Joined: 31 Oct 2003
Posts: 296
Location: Seatown

PostPosted: Oct Thu 21, 2004 6:00 am    Post subject: Reply with quote

In my experience, they continue to use what they started with. For instance, if a game is based on Renderware, you wouldnt change it to use some other tech half way through if it was better, because it would be a major change to the code. But that is just with my experience. Thanks for the question. icon_twisted.gif
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Coarse Limely



Joined: 07 Nov 2002
Posts: 75
Location: Drapes

PostPosted: Oct Thu 21, 2004 10:57 am    Post subject: Reply with quote

Then there's games like Capcom's Dead Phoenix. *Sob!* "Summer 2003," my arse!
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PostPosted: Oct Fri 22, 2004 3:31 pm    Post subject: Reply with quote

I find it amazing how they put there technology to really good use, and in the end it all comes out as a masterpiece.
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