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Cities and funds
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DeviousPENGUIN



Joined: 25 Feb 2005
Posts: 54
Location: Pittsburgh PA

PostPosted: Mar Mon 07, 2005 9:08 am    Post subject: Cities and funds Reply with quote

How much do you get per captured city, refinery, and factory per turn?
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SemperFi2382



Joined: 24 Feb 2005
Posts: 778
Location: Chicago Suburbs, IL USA

PostPosted: Mar Mon 07, 2005 9:53 am    Post subject: Re: Cities and funds Reply with quote

DeviousPENGUIN wrote:
How much do you get per captured city, refinery, and factory per turn?


Last I checked, I believe they told you in the Tutorial.

Of course, I could be mistaken. Confused
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DarkWing
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PostPosted: Mar Mon 07, 2005 10:08 am    Post subject: Reply with quote

IF you go into your main menu (not the load/save one) - the one with jagged looking bars with a unit overview, facility overview, march all command, etc - and bring up the facility overview, it will show you all facilities that you own, including how much money and oil it generates per turn.
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Uglyduck
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PostPosted: Mar Mon 07, 2005 11:11 am    Post subject: Reply with quote

From memory I think it is Factory-300, Oil Refinery-500 and City-50
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SemperFi2382



Joined: 24 Feb 2005
Posts: 778
Location: Chicago Suburbs, IL USA

PostPosted: Mar Mon 07, 2005 11:41 am    Post subject: Reply with quote

Uglyduck wrote:
From memory I think it is Factory-300, Oil Refinery-500 and City-50


Sounds about right. Cool
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Uglyduck
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PostPosted: Mar Mon 07, 2005 1:49 pm    Post subject: Reply with quote

Phew! - thank goodness for that, nowadays my memory plays tricks Smile
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DeviousPENGUIN



Joined: 25 Feb 2005
Posts: 54
Location: Pittsburgh PA

PostPosted: Mar Mon 07, 2005 4:20 pm    Post subject: Reply with quote

Thanks fellas I couldn't find it in the manual and didn't bother to play the tuttorial. Now if you'll just tell me if I'm correct in assuming that repairs to damaged units cost a percentage of the total value of the unit.
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SemperFi2382



Joined: 24 Feb 2005
Posts: 778
Location: Chicago Suburbs, IL USA

PostPosted: Mar Tue 08, 2005 7:14 am    Post subject: Reply with quote

DeviousPENGUIN wrote:
Thanks fellas I couldn't find it in the manual and didn't bother to play the tuttorial. Now if you'll just tell me if I'm correct in assuming that repairs to damaged units cost a percentage of the total value of the unit.


Hmm, not sure about that one. I'm going to be playing it today, so I'll keep my eyes peeled. Wink
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DarkWing
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PostPosted: Mar Tue 08, 2005 8:17 am    Post subject: Reply with quote

I also can't say for sure, although I do remember seeing my funds go down after replacing lost subunits. I even remember that I was not able to replace subunits due to lack of funds at some point.

However, I am not sure if it takes funds to replace HP on subunits.
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JVGFanatic



Joined: 07 Dec 2004
Posts: 275
Location: Portland (the westardly one)

PostPosted: Mar Tue 08, 2005 8:26 am    Post subject: Reply with quote

It costs funds to repair units (sub units too).

I'm not sure of the exact percentage but I don't think it's a whole number. It cost 62 to replace 6 points of damage to a Leopart (440$). If it was dollar for dollar then it should have come to $66.

That was just a first test though...

As to why I've been away: gonna be moving soon to a bigger house in Portland. Gotta get a room for the little one. Anyway, been organizing stuff for the move.

Cheers.
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PostPosted: Mar Wed 09, 2005 9:32 am    Post subject: Reply with quote

It costs $$$ to re-arm weapons also. Those atcms (big rockets) was like $200 just for the ammo.
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DeviousPENGUIN



Joined: 25 Feb 2005
Posts: 54
Location: Pittsburgh PA

PostPosted: Mar Wed 09, 2005 5:13 pm    Post subject: Reply with quote

I wish they provided more info on the mechanics of how your resources are spent so I could plan a little better. Isn't this stuff listed somewhere?
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tyrannical



Joined: 04 Mar 2005
Posts: 51

PostPosted: Mar Thu 10, 2005 3:32 pm    Post subject: Reply with quote

All that info is on pages 56-74 in the manual. You know, the pages that got cut out of it.
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Adoug
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Joined: 31 Oct 2003
Posts: 757
Location: Seatown

PostPosted: Mar Thu 10, 2005 5:31 pm    Post subject: Reply with quote

Still...$200 bucks for a long range missile is pretty cheap...how much is a patriot in real life?! 1.6 mil or something.. Razz Twisted Evil JJ
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PostPosted: Mar Thu 10, 2005 5:43 pm    Post subject: Reply with quote

That $200 bucks is coming as a surprise though. The manual isn't very specific about alot of things in the game.
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