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smaug_the_dragon
Joined: 10 Apr 2005
Posts: 36
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Posted: Jan Wed 25, 2006 3:36 pm Post subject: point 2 point xbox
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I play this game with a friend weekly, and now I want to experiment. I want to set this up where we use two different tvs, and hence two different xboxes. I hope this means we don't see what the other is doing. I own an xbox, he owns one. So, I'm going to set up the two xboxes connected by a crossover cable. I'm hoping that when I do my moves, he doesn't see this, and vice-versa. Has anybody experimented? If not, I will report the results of my findings.
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S4MUR41
Joined: 25 Mar 2005
Posts: 66
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Posted: Jan Wed 25, 2006 4:41 pm Post subject:
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that would be cool, does Dai Sen support system link?
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Adoug
Site Admin
Joined: 31 Oct 2003
Posts: 757
Location: Seatown
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Posted: Jan Wed 25, 2006 4:52 pm Post subject:
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No, it does not support system link. Something we wanted to add, but just never got around to it due to time constraints, etc.
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S4MUR41
Joined: 25 Mar 2005
Posts: 66
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Posted: Jan Wed 25, 2006 4:58 pm Post subject:
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not sure if it supports multiplayer via 2 controllers but if so like to see how it does over Xlink
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Posted: Jan Wed 25, 2006 10:02 pm Post subject:
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If two or more people are playing on the same console (and that´s the only multiplayer way to go) of course someone will have to go blind somehow during others turn, that´s inevitable, but here´s a kind of a rule we use and get fair plays:
When passing the controller to the next player, the game must be on the end turn option menu, and fully zoomed on the x-1 y-1 hex (or any blind spot), so the receiving player can´t see s**t. Then the giving party ends turn and the receiver turn starts precisely on the same fully zoomed spot (in prescense of the parties), so the giving also can´t see enemy position. Fair play can be veryfied ate any time by the turn counter.
I insist, all the time before/after this method the enemy players must go blind somehow, otherwise the match should be declared void.
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Adoug
Site Admin
Joined: 31 Oct 2003
Posts: 757
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Posted: Jan Thu 26, 2006 10:37 am Post subject:
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As my memory serves you can play up to four players with four different controllers....like I said, as I remember....could be wrong, it has been awhile.
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SemperFi2382
Joined: 24 Feb 2005
Posts: 778
Location: Chicago Suburbs, IL USA
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Posted: Jan Thu 26, 2006 12:27 pm Post subject:
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Anonymous wrote: |
If two or more people are playing on the same console (and that´s the only multiplayer way to go) of course someone will have to go blind somehow during others turn, that´s inevitable, but here´s a kind of a rule we use and get fair plays:
When passing the controller to the next player, the game must be on the end turn option menu, and fully zoomed on the x-1 y-1 hex (or any blind spot), so the receiving player can´t see s**t. Then the giving party ends turn and the receiver turn starts precisely on the same fully zoomed spot (in prescense of the parties), so the giving also can´t see enemy position. Fair play can be veryfied ate any time by the turn counter.
I insist, all the time before/after this method the enemy players must go blind somehow, otherwise the match should be declared void. |
You can also have to remember to turn off the option to goto capitol every turn as well if I remember correctly.
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MySonsFanatic
Joined: 28 Oct 2005
Posts: 63
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Posted: Jan Thu 26, 2006 12:49 pm Post subject:
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Someone should put this stuff into the faq.
hmmm
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Posted: Jan Thu 26, 2006 6:29 pm Post subject:
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SemperFi2382 wrote: |
Anonymous wrote: |
If two or more people are playing on the same console (and that´s the only multiplayer way to go) of course someone will have to go blind somehow during others turn, that´s inevitable, but here´s a kind of a rule we use and get fair plays:
When passing the controller to the next player, the game must be on the end turn option menu, and fully zoomed on the x-1 y-1 hex (or any blind spot), so the receiving player can´t see s**t. Then the giving party ends turn and the receiver turn starts precisely on the same fully zoomed spot (in prescense of the parties), so the giving also can´t see enemy position. Fair play can be veryfied ate any time by the turn counter.
I insist, all the time before/after this method the enemy players must go blind somehow, otherwise the match should be declared void. |
You can also have to remember to turn off the option to goto capitol every turn as well if I remember correctly.
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I had forgot about that, the go to capitol option must be turned off
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