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tmarozas
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Posted: Aug Mon 29, 2005 12:23 pm Post subject: Vermillion Keys
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Hey All,
I'm currently on Vermillion Keys....the first mission where you get a large number of units.
Does anyone have a good strategy for this one ? I keep getting smoked !
Is it worth taking the large island in the center with the port and airstrip ?
Or should I just be concentrating on looking for enemy ships to sink ?
Thanks,
Tony
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SemperFi2382
Joined: 24 Feb 2005
Posts: 775
Location: Chicago Suburbs, IL USA
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Posted: Aug Mon 29, 2005 1:19 pm Post subject: Re: Vermillion Keys
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tmarozas wrote: |
Hey All,
I'm currently on Vermillion Keys....the first mission where you get a large number of units.
Does anyone have a good strategy for this one ? I keep getting smoked !
Is it worth taking the large island in the center with the port and airstrip ?
Or should I just be concentrating on looking for enemy ships to sink ?
Thanks,
Tony |
I'm assuming you're talking about Mission Mode. Which, in fact you are suppose to be single minded and hunt out every last naval asset that the enemy has available.
_________________
"The Object is not to die for your country, but to make the other poor bastard die for his." - General Patton
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smaug_the_dragon
Joined: 10 Apr 2005
Posts: 35
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Posted: Aug Mon 29, 2005 2:27 pm Post subject:
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Russia's aircraft carriers MUST DIE. That said, his anti-suv helos have no base from which to rearm, so they must go to shore for that, meaning his turnaround time affects his effectiveness. I also keep mysubs well behind and to the inside of my naval formation. That way, the surface fleet can interdict the helos before they can touch the subs. I believe the subs' harpoons fire at five hexes, so if the surface ships are engaged by other surface ships, the subs can mop up.
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SemperFi2382
Joined: 24 Feb 2005
Posts: 775
Location: Chicago Suburbs, IL USA
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Posted: Aug Mon 29, 2005 3:41 pm Post subject:
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smaug_the_dragon wrote: |
Russia's aircraft carriers MUST DIE. That said, his anti-suv helos have no base from which to rearm, so they must go to shore for that, meaning his turnaround time affects his effectiveness. I also keep mysubs well behind and to the inside of my naval formation. That way, the surface fleet can interdict the helos before they can touch the subs. I believe the subs' harpoons fire at five hexes, so if the surface ships are engaged by other surface ships, the subs can mop up. |
Hehe, yeah that is one way to put a dent in a Naval Fleet. Knock out their carriers and suddenly a huge chunck of their Air cover goes boom.
_________________
"The Object is not to die for your country, but to make the other poor bastard die for his." - General Patton
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