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prayerwarrior
Joined: 23 May 2005
Posts: 6
Location: Moorpark, California
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Posted: May Mon 23, 2005 11:21 am Post subject: computer having money to spend
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Hey why doesnt the computer spend all the money it has at the beginnig or during the game. it seems that at the end when I am closing the noose is when it spends wildly and all I do is sit back and destroy the expensive units as they are purchased.
i have noticed this twice specifically once on the washington map and now on the USA map. if it would get those better units midgame it could have changed the course of the war
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Paul Anderson is the Man
Clausewitz
"Direct annihilation of the enemy's forces must always be the dominant consideration"
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SemperFi2382
Joined: 24 Feb 2005
Posts: 778
Location: Chicago Suburbs, IL USA
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Posted: May Mon 23, 2005 11:25 am Post subject:
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At higher AI levels the computer will buy the better units earlier on. I've also noticed that the computer at lower levels will only buy the expensive units after it's reserve funds hit a certain mark.
For example, the computer will build the better range of fighters and helicopters if it has in excess of x amount of dollars.
Though the reserve marker seems to be much lower for the higher level AI as they tend to build more high quality units right out of the gate.
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"The Object is not to die for your country, but to make the other poor bastard die for his." - General Patton
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prayerwarrior
Joined: 23 May 2005
Posts: 6
Location: Moorpark, California
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Posted: May Mon 23, 2005 11:48 am Post subject:
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Yes I can recall that. I guess, I just wish that it would see what was a major battle and buy then instead of when it either has money. Because it would just push me harder.
But we all the world from things. Of course if I could never win I would be actually upset
Thanks for the reply
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Paul Anderson is the Man
Clausewitz
"Direct annihilation of the enemy's forces must always be the dominant consideration"
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SemperFi2382
Joined: 24 Feb 2005
Posts: 778
Location: Chicago Suburbs, IL USA
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Posted: May Mon 23, 2005 12:01 pm Post subject:
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prayerwarrior wrote: |
Yes I can recall that. I guess, I just wish that it would see what was a major battle and buy then instead of when it either has money. Because it would just push me harder.
But we all the world from things. Of course if I could never win I would be actually upset
Thanks for the reply |
Anytime.
Yeah, it's a fine line between making the computer "too easy" and "tto hard". I'm glad that it seems to have found that in between area. The other thing is that I'm glad the computer doesn't seem to have the ability to "cheat" coded in. Meaning that resource and supply wise, the human is on equal footing. Unlike some games like Civilization.
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"The Object is not to die for your country, but to make the other poor bastard die for his." - General Patton
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prayerwarrior
Joined: 23 May 2005
Posts: 6
Location: Moorpark, California
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Posted: May Wed 25, 2005 4:13 pm Post subject:
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I never realized that about civilzation i always thought the computer was just playing better and using the resources better. And I would stop playing after a while because I was so frustrated.
But I love how this game and how much it has taught me.
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Paul Anderson is the Man
Clausewitz
"Direct annihilation of the enemy's forces must always be the dominant consideration"
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SemperFi2382
Joined: 24 Feb 2005
Posts: 778
Location: Chicago Suburbs, IL USA
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Posted: May Wed 25, 2005 7:15 pm Post subject:
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prayerwarrior wrote: |
I never realized that about civilzation i always thought the computer was just playing better and using the resources better. And I would stop playing after a while because I was so frustrated.
But I love how this game and how much it has taught me. |
Yeah, production wise in Civilization, the AI get a huge boost. If you turn on accelerated production, it's even more ridiculous. The whole trick is to get, hold and prevent resources from being acquired by the AI. IF you can keep them away, technology wise you can win any war. Sadly, the AI seems to have this strategy programmed in.
Anyhow, back on topic. I agree. This game has a great learning curve that leaves more than enough for the hardcore strategist while keeping it accessible to the less savvy. My friend is getting quite good at this game, despite not having as much under his belt strat game wise. The AI has also humbled me a few times but in a good way. It reminds me that Turn Based isn't dead and RTS still has a gew things to learn.
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"The Object is not to die for your country, but to make the other poor bastard die for his." - General Patton
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